Look under your feet! How the world reacted to Pokemon Go

In recent days, everyone has only one on the lips – Pokemon GO. It can be treated differently, but the fact is a fact-the game made a lot of noise, simultaneously raising the cost of Nintendo shares to heaven (the corporation is now more expensive than Sony).

If you spend at least a few minutes a day, you should definitely hear about dozens of completely crazy things, sometimes accompanying the cherished Pokemon around the world. Today, when some of you are already playing, while others are just waiting for an official release in Russia, we decided to make a selection of the most interesting cases.

Vaporeon in Central Park

If you have doubts about the popularity of Pokemon Go, then after watching this video, they should be dispelled. No, these are not shots with free pizza distribution or presidential elections. Just a rare vaporeon appeared in the Central Park of New York.

Complete dive

Love to catch Pokemon near reservoirs – look under your feet! This, by the way, is far from the first time that the gaping "coach" accidentally falls into the water. The authorities of many settlements around the world have already issued appeals to residents with a request to be a little more careful.

However, while these measures do not bring much success, and the poor continues to fall into ponds and even sewage ditches, like Amalthhea-, a user of Reddit. Amalthea- managed to fall into a ditch and break the bones after only half an hour from the moment the game was released.

Hold the steering wheel with both hands

There is no limit to human stupidity, and therefore some manage to hunt Pokemon not only for their two, but also sitting behind the wheel. Fortunately, there were no serious incidents yet, but a certain resident of the city of Obern, in the state of New York, crashed into a tree, too carried away by driving while driving. Escaped with a slight fright and injured property. Let's hope that what happened will be a lesson not only for him.

This is what kind of Pokemon?

Pokemon Go often makes players run in search of rare pocket monsters. Often everything ends quite peacefully, but it happens that, having left “hunting”, the player discovers not at all what he https://sister-site.org/jackbit/ wanted. For example, someone's corpse. There is no general statistics on the world yet, but in one America there have already been found at least three bodies.

Cops and Robbers

It would be strange if the criminals bypassed Pokemon GO. Think for yourself: a bunch of people in all countries, without taking their eyes off the smartphone, dangles for hours on the most dull nooks of their native cities in search of Pokemon. Too tidbit. Dozens of cases are known when the attackers put Lur (a thing that lure Pokemon) somewhere on the outskirts and were waiting for gullible “coaches”, who were then relieved of valuable things. Hence the lesson: do not walk alone in unfamiliar places, especially in the evening. Pokemon is not worth.

The situation is also funny with the police. From the same Reddit, news periodically comes to the fact that the cops during patrol helped someone to catch Pokemon and threw home. Believe or not to believe such messages is how you decide.

But there are more curious cases. For example, recently several New York policemen fell into someone's lens while playing Pokemon Go at the workplace. And the policemen from the Fauntin Hills in Arizona shot a funny video (see. Below) about the hunt for MUTU, which ends with a reminder of the need to observe elementary safety measures during the "hunt". Here it is, dedication to the cause!

In pursuit of a dream

Someone is looking for Pokemon on the way to work. Someone for them gets out of the house in the evening or walks the whole weekend. And New Zelendets Tom Curry decided to approach the case more “responsibly” and simply quit his job to become a “coach for a full day”.

The brave guy had already booked about twenty bus tours throughout New Zealand, in order to catch each of one hundred and fifty -one Pokemon available in the next two months (there are already ninety -ninety -ears in Tom’s collection). We can only wish him good luck in this difficult matter!

Correct priorities

But Tom Curry is far from the only one to whom Pokemon fishing replaced the values ​​of real life. So, a certain Jonathan Theriot did not break away from his beloved business, even while in the ward with a giving birth to his wife. And rightly – the child will not go anywhere, but Pigi still catch!

But one thing is a loving and understanding wife, and quite another – a policeman reading you rights. However, nothing will stop the real "coach"!

Do not shoot, this is a snake!

We will not go into the political, social and cultural reasons for the prevalence of weapons in America, but there are many guns there, this is a fact. Everyone is ready to protect private property – also a fact. Combine these two facts, and then remember that Pokemon go sometimes appear in the most unusual places, and now you are already a bunch of cases when unlucky players almost got a bullet because of some charmanter.

On the one hand – complete stupidity. But think for yourself: in the middle of the night, a car stops near your house, and several suspicious guys are falling out of it, who, luminous with phones, mutter something like “We’re Gonna Get Him!". What would you do?

Korean Pikachu

If you are sometimes embarrassed by the policy of our state regarding the Internet and various services, then here is an interesting fact: in the whole of South Korea in Pokemon Go you can play in a single city-Sokcho, on the northern coast of the country. You feel better?

If you set aside jokes to the side, the fact is that Pokemon Go uses Google Maps service to place Pokemon on the map. And in the territory of South Korea, this service is completely prohibited. The country's government said that it would remove the ban if Google deleys data on military facilities, but so far both sides have not come to anything.

However, it so happened that it was the city of Sokcho that did not fall under this digital cap – there it works properly both MAPS and Pokemon Go. Needless to say, now huge crowds of tourists who want to catch the cherished Pokemon flow into the city almost around the clock?

How to react to such a gap in defense of the Korean government is not yet known. However, in Sokcho itself, the turmoil is very favorable: points for charging smartphones are placed all over the city, the zone of free Wi-Fi has been increased, and a cloud of guides walks on the network on the topic of where the novice “coach” can eat and live inexpensively and live. On the streets of the city, you can even meet entrepreneurial people who are ready for a moderate fee to help you with the hatching of Pokemon eggs.

In Pokemon GO, as in the version for pocket consoles, so that Pokemon hatches from the egg, you must go a certain distance indicated under the egg (from two to ten kilometers). The rates of cunning Korean assistants are near the dollar per kilometer, which is quite tolerant if you are lazy to walk yourself. These are the things!

Moreover, if you are ready to compromise with a conscience, you can always be frozen. But we didn't tell you anything.

Five spin-offs that are better than originals

Five spin-offs that are better than originals

Not the most brilliant reputation historically entrenched in the spin-offs of well-known series. The developers often either make them through their sleeves or give them to third parties to save resources – and the audience, ultimately, receives a game that is inferior to the original in everything. Well, why is she needed then, if it was obviously done, only to make money on fans?

However, in this rule there are exceptions – rare, but extremely pleasant. Going out today Persona 5 Strikers I did not reach this bar a little, but I threw us a good reason to remember the stories of the most successful spin-offs of recent years. Those whose authors really burned their own business, and not just tried to curry up in front of investors.

Apex Legends

Time goes on, but pain from premature oblivion of the franchise Titanfall Does not subside. Wheelled mechanics, unique gameplay, a team of developers over the years of experience behind them-everything went to dust because of the inept business of the publisher. The first part Electronic Arts released in the spring, besides exclusively for PC And Xbox One , the console losing race. And the second – exactly to the release Battlefield 1 , thereby creating rivalry between own products and putting a relatively new IP in an uncomfortable position. As a result, even a sequel with an unexpectedly sensible plot campaign turned into a commercial failure, and conversations about the development of the series were smoothly calmed down.

At one time, this trailer alerted many, but, as it turned out, in vain – the game overnight became a hit

In this regard, it was not very clear how to react to a sudden output at all Apex Legends. It turns out that Titanfall is still alive, and you can wait for the next license plate? Or, on the contrary, Electronic Arts decided to squeeze out of it at least some profit using the next Royal Battle? There is still no clarity on the first point, but according to the second, all doubts were dispelled a few days after the release – Apex Legends turned out to be any, but not “another”. Studio Respawn Entertainment The https://sister-site.org/rollino/ established canons of the genre were thoroughly shook, and perhaps one of the most recognizable projects in the network of network shooters was the result. The dynamics and pace of Titanfall integrated into the framework of Battle Royale as entered: thanks to them, the usual rules of the game were revealed in a completely new way. It is not surprising that the authors pushed competitors on the niche so decisively, as if there were no financial failures.

It was worth releasing a good game at the right moment.

Persona

Looking at Persona 5, It is difficult to imagine that the franchise, which set the new quality standard in the JRPG genre, was once only a spin-off another, widely known in narrow circles of the series- Shin Megami Tensei. In the past, a studio Atlus Praised by her hardcore "Dungen Croilers", which are now considered cult, but then they did not enjoy transcendental popularity. Just in an attempt to attract a new audience, the developers and launched two branches of Shin Megami Tensei: Devil Summoner in 1995 and Revelations: Persona -In 1996. There, the scene was transferred to the School setting, and the main characters were adolescents fighting their internal conflicts.

Under the new creative beginning of Persona, such a credit of trust deserved that even the first teaser of the fifth with mysterious chairs made a lot of noise

Three years later, the game received as many as two continuations – Innocent sin And Eternal Punishment (be sure to play, if not yet)-however, Persona still did not get along with mass popularity. The developers could not get rid of the “hardcore” label, which repelled a more casual audience: the conservative leadership of the studio understood the problem, but did not want to go to experiments. The series was already at a dead end, but the situation has changed dramatically when to work on Persona 3 attracted producer Katsuru Khasino. Instead of making another sequel and slip in one place, he gathered a team from young employees of ATLUS, with whom he had a series of almost zero from scratch.

As a result, thanks to Khasino and his like -minded people, Persona became the game that we know and love. Having simplified the confusing combat system and connecting it with the elements of the visual novel, the authors finally found a way to please the mass audience. Hardcores could still bother with the pumping of a person, and the casual audience enjoyed the simulation of school life and spoke with the characters for hours, “pumping” social branches. Spin-off, whose fate hung in the balance, not only known one of the best games for PlayStation 2 , but also laid the foundation of the formula, which in the future became Persona's hallmark: other such games simply cannot be found, no matter how you try.

Metal Gear Riding: Revengeance

There are games that speak for themselves completely without words. One look at Metal Gear Rising You can accurately guess that Hideo Kojima again forgot to accept his pills … But Kodzima himself did not work on this project. More precisely, I could not bring it to the end.

The development has advanced a little further than this trailer, but the mechanics of dismemberment (Zan-Datsu) remained in the final game

The game designer decided to throw a bridge between the second and fourth parts Metal Gear Solid , Having told the story of how Rainen turned from a lubricated spy into a harsh cyberninja. The genre was replaced by stealth to slasher, and the central gameplay mechanics should have been the opportunity to aimed at enemies and other objects into small pieces. In words, all this sounded good, but in reality the Kojima Production team hardly imagined how to build a whole game based on this idea on the basis of this idea. Kojima decided to take a minimum participation in development to give his young team a chance to gain experience – and she clearly could not cope with the task. At first the project fell into production hell, and then, when Kojima decided that he could no longer save him, he was completely closed.

But instead of finally surrendering, the “genius” found a strikingly successful way out of the situation: he entrusted the developments on an unfinished game in his hands Platinumgames and asked her to resurrect the project. Needless to say, the authors Bayonetta Not let down? Having received the Metal Gear universe at their disposal and a creative carte blanche from its creator, they did what they can best: high-speed, stylish, absolutely faded action. With nanomashins (son), giant robots, cyborgs, pathos, philosophy and vigorous geopolitical schizophazia – in a word, with everything that we are tenderly loved by Metal Gear Solid.

Far Cry 3: Blood Dragon

In the context of the gaming industry, nostalgia is a stick about the two -edges. In inept or stared with her hands, she does not cause anything except awkward silence and disgust, but if people with burning eyes take up business, then nostalgia turns into a real art. Far Cry 3: Blood Dragon definitely belongs to the second category: it is still hard to believe that Ubisoft approved its production. The creative director of the project Dean Evans proposed the idea of ​​a parody of fantastic militants of the eighties for the sake of the eighties, but, as usual, the joke went too far – they took for the development of an independent DLC for half a year.

Interview with Michael Bin speaks of the quality of Blood Dragon everything you need to know

Evans, being a fan of retro, clung to this chance of all his might. To work on the soundtrack, he dragged Australian electronic workers Power Glove , Writing music for "Bum with a shotgun" , and even convinced Michael Bin (Corporal Hicks from "Aliens" , Kyle Reese from "Terminator" ) play the main character – after Fiasco with Aliens: Colonial Marines The actor did not want to meddle again into video games. But in Blood Dragon, everything shouts about how much its authors loved their work and films that the game is amazing. Cybersolds Rex Colt erases the hearts of the murdered enemies, wet vanliners to the right and left, hunts for fur-dinosaurs and is constantly bickering with an annoying II assistant who distributes stupid tips. Everything, including the weapon of the protagonist, shoves neon as a Christmas tree, and against the background, Retrovyive and the Embipant in the Spirit of Carpenter certainly play.

In the end, idiocy is also an art, and in this specific type of idiocy, Blood Dragon has no equal. Well, with the exception of the short film Kung Fury.

Fortnite: Battle Royale

About Epic Games You can respond differently, but you can’t refuse one in one thing: the company can adapt to any market situation. Take at least Fortnite. In 2011, when she was just announced, no talk about any Battle Royale. Then the developers were engaged in a cooperative shooter, which, according to the initial idea, was to become a hybrid Minecraft , Terraria And GEARS of WAR. And although the idea had a chance of success, work on the project quickly stalled due to technical and bureaucratic delays. Engineers used the game as a test site for the future Unreal Engine 4 , And a major deal with Tencent forced the studio to conduct serious personnel permutations.

You would predict this video, which will be released Fortnite: Battle Royale?

All this was so slowed down by progress that Fortnite managed to become obsolete even before the release and reached only the early access as six years later, when many were safely forgotten about it. But he burned too much a hole in the company's budget to take and abandon the living service in the bud. Actually, Epic Games did not throw anything: she simply replaced obsolete trends with modern. Looking back at the excitement around PUBG, which was just released in March 2017, the team literally on the knee, in two months, without shame and conscience sketched its “royal battle” based on Fortnite. Only free and cartoon.

It is difficult to say what causes more emotions: how enterprising this move was, or the fact that it really worked. Yes, even how it worked. I think even the studio itself was unlikely to expect that Fortnite: Battle Royale will become the largest online project in history. She brings Epic Games fabulous profit, musicians use it as concert venues, streams collect millions of spectators – even Thor in "Avengers" He cut into Fortnite. Battle Royale left behind Pubg and all other network shooters, and even more so the original game, which only a handful of convinced fans now recalls – even the authors themselves are now pretending that it has never been.

And these are only those stories that come to mind right away. And what similar projects do you remember? Is it worth it to write about any of them in more detail?

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At the global level. Interview with the head of the Filmdirection FX special effects Andrei Emelyanov

08 December 2016kin and TV shows

Work on visual effects in the cinema is an ungrateful thing. Very high requirements are put forward to the graph, it can also exal and bury the film, and the breaks -down extends for the preparation of the effects. Moreover, people working on graphics, as a rule, remain in the shade.

Today, one of these people will leave the dusk. We talked with Andrei Emelyanov, General Director of the Studio Filmdirection FX , which is now engaged in the visual effects of the film "Viking".

In the personal dossier of Andrei Emelyanov – "Night patrol" , "Daytime patrol" , "Particularly dangerous" , "One and a half rooms, or a sentimental trip to homeland" , "Paper Soldier" , "Black Lightning" , "Generation P" , "Metro".

Filmdirection FX was engaged in projects "Hammer" , "Icebreaker" , "Vysotsky. Thank you for alive " , "Vii 3D" , "Battle for Sevastopol" , "Quiet Don" , "Groom" , "Courier from paradise" , "Obli Sheep" , "Christmas tree-1914" , short film "Experiment-64".

Something more spectacular

From the "Night Watch" to "Viking" – a rather long road for both you and the market. How you evaluate changes in your work and how the industry works today?

Andrey Emelyanov: The changes are striking. “Night Watch” was created even when the industry was in our bud. And “Viking” is a project that is already done by a mature studio, a mature industry and … probably, it will sound pathetic, but still at the world level. Including regarding VFX – visual effects.

This phrase often sounds: "On the world level". We seem to go out and go to this level … and how?

Andrey Emelyanov: We are equal to this level, and, importantly, those people who order us a graphics and call us for projects. The viewer is used to a certain quality of graphics and effects. And we want, having come to the Russian film, he did not think, “Is this our movie?". So that he see something spectacular at the level that he is used to, or even higher. This is our goal.

Therefore, saying that we are “at the level”, I mean that the quality of graphics on this project visually complies with Hollywood standards. That is, it is clear that the industry is different. We are much less, we have less experience in different projects, but we do everything to take the bar set by both the viewer and the customer. Like this.

And within the framework of the Russian industry, Viking goes to where? How progressive is this project?

Andrey Emelyanov: I think that this project is not only progressive, it is unique in its advancedness: there are few historical cinema on the market, and in general, we did not have such a scale and level of paintings. From the point of view of production, post -production and graphs here are a number of tasks that are solved for the first time on this scale. An increase in the number of digital masses, the expansion of locations, the tasks that it is historical cinema as a schedule – all these are issues resolved here on an unprecedented scale and quality, taking into account the challenges of historical cinema and its specifics.

Please give an example.

Andrey Emelyanov: If we say that we need to propagate the mass and make digital doubles, then there will be one amount of mass in the action movie and there are only requirements for it. And in historical cinema, like Viking, where large battal scenes, where thousands of people participate in battles, are already different. The tools are similar. But the quantity and filling of what is happening in the frame is noticeably different.

Eternal race

But these special tasks are new for your studio or for the industry as a whole?

Andrey Emelyanov: It will probably be more correct only for yourself to answer. We are here with completely different problems. Many tasks were completely new, we never worked with such. And they had already done something before, but on this project they looked at these tasks on the other hand, because the requirements for the result have changed. Therefore, we had to change something in the approach and in tools.

You can give an example besides the extras?

Andrey Emelyanov: Passing is precisely from the tasks that they demanded to raise the bar. I will explain now. In principle, Filmdirection FX has long been specialized in the production of characters, especially those whom we call “woolen”, with wool, that is,. A tour rushing through a snow -covered forest is a character who, even with our experience, turned out to be one of those new tests for the studio. He was too significant for the frame to make it as before. The approach had to be changed – both in terms of animation, and in terms of technological solutions regarding how wool should look like.

Before that, we solved some problems with our self-signature tools. And when they started working on the tour, we realized that we could not do what the director and producer are asked from us, with the tools and technology that we have. Everything had to be redone. For all the time of work on the project, we remade the tour from scratch three times. Everything in order to get exactly what we were asked for.

The technology race is very felt? Say, with a tour is an isolated case, or in all areas like this?

Andrey Emelyanov: Everywhere. People solve some problems in our or foreign market and, according to the results, share a certain technology. And the technology, as a rule, either gives the best visual result, or more capabilities in settings, or just works faster. If we understand that we can take this technology to work, then, of course, we take.

"We tried almost everything"

And there is already at this stage what can be said “we are proud of this” or “it was interesting to do”?

Andrey Emelyanov: It was interesting that we did on this giant project, on which I have been about five years old. We tried almost all of what we knew, and from what we did not know. Something was cut off, left something, changed something. Wherever you are a shirt, something original and unusual turned out everywhere. On this project, we began to use a photogrammetry on an unprecedented scale, which allowed us to get detailed 3D characters based on real people. We took a real mass on the site, organized the pavilion … And the whole mass went through the apparatus of the photogrammetry.

The factory is such?

Andrey Emelyanov: Yes, the factory. This was the only right decision. At that time, we did not even know how correctly we did. Because at first everything was at the level of “this is just in case”, “it can come in handy”, and when a movie began to take shape … in the frame, when you have a shooting day, it seems that everything is fine, and everything is really fine with segments. When the cinema develops, when the installation appears, the director with the producers watch it on the screen and understand that people are not enough, that he wants more, and this is less. But they did not specifically display anything, did not prepare for this. When the frame was filmed, he did not at all assumed graphs at all. Having got the base of photogrammetry, we no longer asked ourselves the question: “And where do we get these people?"She allowed to increase the number of people against the background and make a frame richer.

Let's all redo it all

And often such "Wishlist" arise when you have to finish something or redo something?

Andrey Emelyanov : Constantly. Both us and the people with whom we work … Cinema is our common brainchild. And everyone tries to contribute to make it more spectacular, larger. Everyone tries on his part: the director complements with his vision, we also help and put forward proposals. And, of course, everyone wants to constantly add something, somewhere to redo, embellish. Sometimes in the scenes, as a result, 20-30% of the shot remains, and we redraw the rest.

And you, of course, when such a “Wishlist” comes, so joyful: “Hurray! Redo!"

Andrey Emelyanov: (laughs) differently. Some tasks of those that we have already run around, we perceive quite calmly. Sometimes even agree that the frame from this will only become better. If we understand that we can do this efficiently and meet the deadlines, we certainly do so. But, as a rule, everything always rests during. Here you need to find a compromise, decide what we will do. If you give an infinite amount of time and resource, not a single movie, probably, would not have been completed. There is always what can be improved. And if we talk about technology, then in five years there will be a jump again, you will have to redo everything again.

To the question of a long project and your contribution. Immediately recalled a fairly famous joke from Alesi Petrovna, which EPRST2000. Once they also did a historical project-and everyone was so tired of drawing cavalry that they attributed to each spear … uh … the name of the male genital organ.

Andrey Emelyanov: I understand where you are. Let's say, I don't know for sure that one of ours was so fun, but I do not exclude. After all, this will not be seen in the frame (laughs). Everyone may have already been noted, but only he knows where and how.

We and them

A more global question: a couple of years ago there was a big scandal in the special effects industry around the Rhythm & studio Hues, ruined after a breathtakingly beautiful Life of Pi. Then they said that the market has a difficult situation, since there is cheap labor from other countries, including from Russia and Eastern Europe; These are the same people who are ready to do everything with high quality and cheap. This opinion is true?

Andrey Emelyanov: At the moment, we can confidently compete with foreign quality companies. Question in the amount of our industry, in its readiness for such a stream production. Another moment is the experience that foreign companies have in certain tasks.

There is a turnover of people from Russia in foreign studios, they are actively attracted, hired, because people are talented, they know a lot; Our average specialist can go to the level of the project manager. Abroad, a fairly low basic level of each performer. Just such a specificity of production. There is a large turnover, people are hired under the project, while the rotation occurs painlessly and very quickly. This allows foreign companies to quickly gain people with thousands under the project and just as quickly switch them or throw them out of the team when you need.

The industry lives all the time. But lives very large blocks. I think that if we now calculate the number of people in Russia throughout the industry, then we will hardly collect as many people as it worked on one Hollywood blockbuster. We have all small studios.

On large Hollywood projects, we make small pieces of work. So far there are enough local orders, Russian, because they are becoming larger and more complicated. And this is very cool, because it is on such projects that the industry is swinging, people get experience, knowledge and all-all-all.

Where did we come

This is a slow process, progressive?

Andrey Emelyanov: In recent years, Russian projects saturated with complex graphics have become an order of magnitude more. And this is due, it seems to me, with a number of reasons, including the fact that the producers began to trust the schedule of our studios. Not all projects that were in the tanning of the producers, not all those scenarios could be implemented in our market.

However, going to the Americans, Canadians, to someone with our budgets is problematic. Now it's just a huge problem in connection with the course. Therefore, someone wanted Professor Wins sister sites, but could not, or wanted, but did not trust. And now it turns out that the industry copes: already ours give a good result, in which the producers believe. And everything can be done with those budgets that they have. Therefore, more complex projects went, more ambitious, and this automatically began to develop the industry. People grow in the skill. If the studio has done well some type of effects and developed its specialists in this direction, then they will be able to do something similar much more efficiently, faster and cheaper.

It's like with fur and hair in your studio.

Andrey Emelyanov: Yes! This is also not a quick story. There was self-written software, we developed it, somehow coped. It was even in the context of another studio. It's about the project Wanted : For him, everyone created it and then gradually improved. And at the moment we do not use the self -signature, we have gone to standard solutions, which have become much better at that time and now meet the requirements of the market.

Here we can talk about a fracture in perception from the inside of the existence?

Andrey Emelyanov: Global fracture, so that everyone suddenly began to think differently, probably was not. But, based on my own experience, I can say that seven years ago, when any project was developed, it was not easy to convince producers and sell it to the VFX-Supervizer site so that it controlled everything.

Now it is hard to imagine without this shooting?

Andrey Emelyanov: Yes, but this was introduced by a teaspoon in the mind of all people participating in the filming process. Because the old school of directors and operators generally thinks on the principle of “graphics-graphics … and they shot before you!". The new school is better, but at that time it, too, is still not strong enough to go out with her opinion. With blood, they achieved that our man was on the site.

And now seven years have passed, and now it is impossible to think in a project where there is computer graphics, there is no person responsible for visual effects on the set. This is nonsense. Because people already understand that everything that will be removed not so on the site, then it will result in an increase in budgets. And most importantly, this can affect quality. Not everything that is removed can be redone qualitatively to get the desired result. This happened.

* * *

After the conversation, Andrei showed us the studio. We walked up and down on a cozy building, which, like Tardis, is much more inside than it seems outside … And everywhere people, bending over the monitors, concentrated the graphics for Viking. “The deadlines, as always, are squeezing,” Andrei says coldly. “But nothing, we will have time”.

The best games of 2016: from Overwatch and Battlefield 1 to Doom and UNCHARTED 4: Way of the Thief

So we chose the main games of 2016! Almost all of January on the page of our special project https://sister-site.org/golden-pharaoh-bet/, materials appeared daily in which we summed up the results in a variety of nominations. For those who are unable to find out what Gamberia projects considered the most outstanding in their genre, we have prepared this article in the format of the brilliant selection: briefly about the most important! But remember that this is just the tip of the iceberg.

Indie game of the year: Firewatch

Firewatch – At first glance, the standard "walking simulator". But in fact, this is a real performance, built on the dialogues and monologues of the main characters – the forester of Henry and his partner Delaila. There are no shocking plot turns, innovative gameplay or thick oppressive atmosphere in the game. But there is an emotional and life story and a forest flooded with the summer sun. If you let Firewatch into your heart, it will remain in it forever.

In second place was Inside, On the third – Superhot.

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Cooperative of the year: Tom Clancy’s The Division

Launch The Division, ambitious MMO from Ubisoft , You cannot call smooth. But after the first negative reviews, the developers made contact with the audience and began to modify and redo the project. As a result, due to leveling the balance sheet, perhaps, the main part of the game-raid specials in the so-called “dark zone” of infected New York, locations with the most valuable prey.

It is in the "dark zone" the game is revealed in all its glory. When two coordinated teams collide, a fierce struggle begins for each meter of street. Timely mutual assistance, thoughtful tactics and the competent use of thermal imagers, self -leading mines and automatic turrets become at the forefront. Hot fights in an abandoned megalopolis from The Division is the best cooperative experience in 2016.

Second place: GEARS of WAR 4. Third place: Dark Souls 3.

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PVP game of the year: Overwatch

Blizzard Once again the incredible: to find a balance between completely different heroes in one game. They once did something similar in Starcraft. There, three races built bases differently and fought differently, but were equal. And in Overwatch There are more than twenty fighters!

The essence of the game is to collect a team of heroes who are ideal to fight the enemy detachment. By mechanics, it can be compared with Team Fortress , But Blizzard paid much more attention to the individuality of the characters. Each has its own speed, its own specifics, its own style of battle. You can draw parallels with MOBA games, but in the genre of command shooters we have not yet seen anything performed at the same high level and with the same verified balance. Overwatch-the best PVP game today.

In second place was Battlefield 1, On the third – Titanfall 2.

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Retribution of the year: Call of Duty: Modern Warfare – Remastered

Call of Duty: Modern Warfare – Remastered – A good example of how to make remakes. The creators took the original and pulled everything that was possible to the technical standards of 2016. They redrawn the textures, updated models, improved lighting, overwritten sounds and music. But at the same time, they carefully retained the best that was in the 2007 game: a dynamic gameplay, which delighted and then, and some players may impress now.

Silver went to the remaster Day of the Tentace, and bronze has gone updated Ratchet & Clank.

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Graphics of the year: Battlefield 1

To understand why we awarded Battlefield 1 The first place in the nomination "Graphics of the Year", it is only enough to see the collapse of a huge airship on the battlefield. Explosions, sparks, flame, scattering fragments – this picture captivates and makes his way to goosebumps. Everything is delightful in the game: characters' models, animation, technology design and weather effects. At the same high level and destruction, which allows you to demolish the walls and almost equalize whole buildings with the ground. Never the first world in games has been so spectacular and so frighteningly realistic. And therefore, the Battlefield 1 graphics receives a well -deserved first place in the nomination of the same name.

In second place "Uncharted 4: The Way of the Thief", On the third – Doom.

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Rounds of the year: Forza Horizon 3

In victory Forza Horizon 3 Almost no one doubted. This is not just a race, but a real holiday full of bright colors, fascinating events and excellent music. The game is interesting not only to ride, but also just admire the beauties of Australia. Watch the local fauna, be photographed against the background of attractions, look at the detailed interior of luxurious cars ..

But also how the third race Forza Horizon is great. It has a huge fleet, smart rivals and many modes, including unique ones: for example, a competition with a train or a helicopter. And everything is furnished like a spectacular show. Besides PlayGround Games finally managed to fix the “sliding” physics, a long-standing disease of the series, so it is a pleasure to control cars now. If you are a fan of the genre, then nothing is better for Forza Horizon 3 you can’t find.

Trackmania Turbo In second place, F1 2016 On the third.

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Fighting of the year: Street Fighter v

The most popular fighting game of 2016 undoubtedly became Street Fighter v. New creation Capcom and producer Yoshinori, it simultaneously appeared on PC and PS4, and therefore swept the maximum possible part of the audience, unlike most competitors. In addition, the developers managed to launch a cross -platform multiplayer, which is very rare. And the obsolete update model has gone the past. No more endless reprints with long subheadings are only familiar DLC.

Street Fighter V at the same time both e -sports discipline and "folk" fighting. Its combat system is quite complicated and deep for professionals, but at the same time understanding even beginners. To top it all, the game looks great. SFV feels huge potential, it is clear that the project will grow and develop for many years. For confident views in the future, Street Fighter V receives the title of “playing of the year” from us.

Second place for The King of Fighters 14, And the third – for EA Sports UFC 2.

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Strategy of the year: Sid Meier’s Civilization 6

Each next "civilization" is without much difficulty overshadows competitors. This happened in 2016, although there were a lot of worthy applicants for the title of “strategy of the year”, and the genre seems to be experiencing a new heyday. Sid Meier’s Civilization 6 I absorbed almost all the best of the previous parts. The game again used a hexagonal card, tourism and espionage were already available at the start, and the combat system again approached the inherent wargams.

New ideas and a mechanic too many. The political system now consists of maps, and they can be shuffled, political leaders have preferences and antipathy, the knowledge of which will help in diplomacy. Social technologies and the development of science are significantly redesigned.

But the main thing is that “civilization” still makes us think about every move. They tried to fill the game with random events, so that each party is unique and invariably fascinating. Sid Meier’s Civilization 6 – Best Strategy of 2016.

In second place Xcom 2, On the third – Stellaris.

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Quest of the year: Dreamfall Chapters

Fans have waited for the return of the Dreamfall series for long ten years. Whether it was worth it? Undoubtedly!

DreamFall Chapters gives answers to almost all questions that have tormented fans for many years, connects the plots of previous games and stunes with revelations. Yes, the brainchild of Ragnar Tornwist is not perfect in itself. Not all tasks in the game are equally interesting, and the fate of some characters remain in the shadow. But still, the Chapters final causes a player to a sense of victory: "Endless Journey" is completed! So gorgeous stories should end.

Second place – Samorost 3, third place – Deponia doomsday.

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Stealth of the year: Dishonored 2

Dishonored 2 did not commit a revolution, but significantly expanded the mechanics of the first part. Now we have at our disposal two heroes to choose from, and the story and combat style of each is strikingly different. And if the Korvo techniques are well known to the players, then the grown Emily will pleasantly surprise the set of completely new tricks.

Each level of Dishonored 2 – masterpiece of gamedes. No task is like another, unique game situations constantly arise: you have to break through a dusty storm, then a mechanical house "comes to life. And most importantly, this is a huge variability of passage. The player has to strain imagination and develop his own style in order to fulfill the mission effectively and elegantly. Is this not required from a good stealth?

The second place took Hitman, third place – Deus Ex: Mankind Divated.

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Sandbox of the year: Watch_dogs 2

Watch_dogs 2 good from many sides. It contains bright characters, juicy shootings and an interpreted stealth. But still, in our opinion, Ubisoft best got an open world.

Colorful San Francisco looks truly alive, and the missions can go through a dozen ways, many of which are not even provided for by the developers. A wide arsenal of hacker gadgets allows you to remotely steal cars, organize sabotage and circle enemies around the finger, feeling for weaknesses of artificial intelligence. Gamers can even violate the rules of the game, which the developers themselves are incredibly happy. For almost limitless freedom of action, Watch_Dogs 2 receives the title of best sandbox 2016.

In second place Final Fantasy XV, On the third – Dragon Quest Builders.

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Adventure of the year: Inside

Inside, Studio project Playdead , released Limbo, gives the feeling of a heavy nightmare. Plot, sound, graphics – everything creates an oppressive, uncomfortable atmosphere. But it is impossible to tear yourself away from the game.

Inside – exemplary adventure, fascinating and solid. All puzzles are organically inscribed in the narrative, and history is presented without words, through visual images. You can run the game in three hours, but you will want to return to this terrible dream. To understand what kind of gloomy world this is in which a little boy is fighting for life, and to collect the plot together, and to solve all the secrets. Repulsive and at the same time beckoning Inside – the main adventure of the year.

The second place took The Last Guardian, third – Unravel.

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Role -playing game of the year: "Witcher 3: Blood and wine"

"Blood and wine" – Not just DLC. This is a grand farewell with Geralt from Rivia and the series "Witcher". In scale, the addition exceeds many full -fledged games. In fact, we have the second plot campaign for good thirty hours, with new areas for research, intricate quests and charismatic characters. And it cannot be said that “blood and wine” are at least inferior in something "Wild hunting". So, the title of "role -playing game of the year" she gets rightly.

The second place was divided by Dark Souls 3 and Tyranny, And the third occupied Final Fantasy XV.

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Action of the year: doom

Doom – This is the quintessence of the genre, a purebred old -school shooter that easily raises all competitors. Hordes of demons, an impressive arsenal, where there is no unnecessary weapon, and frantic speaker – all this encourages the game to run in almost one sitting. Where else can you rush through the underworld under heavy rock, tear the demons into parts with your bare hands and arrange a real local apocalypse? There is no point in telling about doom. This action movie, in which you simply must play if you like the genre.

In second place is UNCHARTED 4: The Way of the Thief, and the third was occupied by GEARS of WAR 4, Watch Dogs 2 and Dishonored 2.

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Game of the year: "Uncharted 4: The Way of the Thief"

There are dozens of reasons why "Uncharted 4: The Way of the Thief" Worthy of the title of "Games of the Year". We could recall perfectly prescribed characters, mechanics that allow you to experiment with the tactics of passage, or incredibly spectacular scenes that the series is famous for.

But still, the main thing that falls in love with the new Uncharted is an incredible study of details. There is nothing superfluous and nothing accidental in it. Each location, every scene, every second of the gameplay is thought out and polished to the smallest detail. All this creates the effect of complete immersion and allows you to feel a story even deeper in which the usual lightness and humor are combined with unprecedented seriousness and drama. Uncharted 4 is the last chapter of one of the greatest adventure sagas in history and the best game of 2016.

The second place is Overwatch, the third is Doom, the fourth is Dark Souls 3, the fifth is Firewatch, the sixth is Watch Dogs 2, the seventh is Deus Ex: Mankind Divideed.

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Winners in competitions – elephants!

While we summed up, you, our readers, guessed the sequence of disclosure of nominations and participated in different competitions. The most insightful prizes from Gamery and the company received prizes LG , famous for its ultrashik monitors and projectors. Most competitive coins – 630 – earned a reader with a nickname Libertadores , For which he receives a 34-inch monitor LG ULTRAWIDE series UM68 with a ratio of parties 21: 9.

In second place was Leonidcat With a result of 425 points. His prize is the 29-inch monitor LG Ultrawide UM68 series.

On the third – Birtus (400 points). We give him a 25-inch monitor of the LG Ultrawide series 25UM58-P series.

Three more people receive LG NP7860W columns – Kepgrant (355 points), Brontozzawr (350 points), Dzharon (350 points).

And what next?

And then – more! We continue to declare the winners on the website in our special nominations. So, the best game for monitors 21: 9 recognized World of Warcraft: Legion. The large screen allows you to fully enjoy the beauty of Azeroth, while the entire necessary interface is neatly distributed along the edges of the image. Battlefield 1 is in second place, and in the third – doom.

In the struggle for the ironic title "No Man’s Sky of the Year" won, no matter how funny, No Man’s Sky. It is the project of the studio Hello Games I disappointed us stronger than. In second place in the list of disappointments Mafia 3, On the third – Pokemon Go!, on the fourth – Super Mario Run, And on the fifth – "Cossacks 3".

The second part became the "announcement of the year" The Last of Us. Second place – for Red Dead Redemption 2. Death Stranding Only on the third, God of War – on the fourth, and the seventh Resident Evil – On the fifth.

The Hero of the Year we recognized the charming Triko from The Last Guardian. An unknown beast conquered the hearts of almost the entire editorial composition of "Gambling". In second place is the tracer from Overwatch, and in the third, the cyberhirhist Ranch from the Watch Dogs 2 militant.

Ahead of you are still waiting for the “loss of the year”, “trend of the year”, “soundtrack of the year”, “film of the year”, “television series of the year”, “cartoon of the year”, “18+ year” and “choice of readers”. Do not miss!

We only talked about the “very-most”, according to our editorial office, games. Do not forget that 2016 was productive for projects worthy of attention, and we tried not to forget any of them in the "Results of the Year". So do not forget to read the full versions of our materials so as not to miss anything important and interesting.

What TV shows should be closed?

September for air channels – a special month. The whole progressive world celebrates the New Year in January, but the bosses of television studies live on a different calendar and all the serious premieres of the series are saved by the beginning of autumn. To release the full season of a popular series in the summer can afford Netflix , working on subscription, but not Fox , CW And Starz.

Together with a couple or two of interesting innovations, new seasons of series already loved by the public are released. Some of them are delayed in the broadcasting grid for a good ten years, the actors bathe in the rays of fame … even a bad. For the sake of an extra dollar, the producers are ready to release more and more series of long -completed and annoying stories.

Following the covenants of Zhvanetsky, we urge you to protect your time and throw them without torment. In our current selection – the most ripe shows of the season. Some of them will return only by January, but now it is known that these series that have exhausted themselves will definitely get a continuation.

The Big Bang Theory Theory of Big

Next series: 19.09.2017 (10th season)

► In nine years, the "theory" has turned into television fast food.

Interest in geeks and their eccentricities from the public arose with the exit "Computer scientists" ( The It Crowd ), but exactly "Big Bang Theory" turned sympathy into a real cult. Read comics, play video games and wear glasses suddenly became fashionable. Sheldon Cooper taught us to appreciate his place in the team and treat attacks by aggression with chamomile tea.

Asperger's syndrome has never been so funny. However, we really fell in love with this series not for the loop gravity and accident of the Markhod, we will be honest. Code three knocks on the door, the voice of the mother Howard is Volovitsa – and without a doctoral degree it was fascinating.

But does the last seasons have so many “theories” in common with the bright find of the times of 2007? Physicists arranged their personal lives and think about children. Even shy Raj ordered several girls at once. The eternal loser is now the episodic character, the seller of comics Stuart. There is no time to joke about amino acids, the typical plot of the series is a campaign with the whole company for shopping or to the cinema. Once successful jokes fought. The boredom accelerates only occasionally running into the light of Will Writon.

Alternatives: If you are looking for a seat about geeks – try "Silicon Valley" ( Silicon Valley ), it is naive, but still closer to reality than the "theory". If you like references to pop culture and Heroes-Chudakov, then "Filadelphia is always sunny" By his eleventh season, he still holds the brand.

And do not forget about the taken from the air "Community" , there is https://sister-site.org/winomania/ both.

"Grimm" (Grimm)

Next series: 06.01.2017 (6th season)

"Grimm" We loved certainly not for makeup.

“Realistic” versions of fairy-tale plots are a beaten and even boring topic, but this simple series about an honest detective took something by the soul. The first stories mocked the canon of brothers-German brothers stylishly and with knowledge of the matter. Red hat disappears in the forest, listening to Sweet Dreams, three bears complain of penetration into the "smart home", and the intimidated watchmaker is engaged in yoga, just not to turn into a full moon in a toothy monster.

It was in the Grimm that the talent of Silas Wayra Mitchell, an actor who used to get only the roles of psychos and criminals, has blossomed. Detective Nick Burkhard opened the secrets of his family and learned to hunt evil spirits gradually; All these attempts to charge an old crossbow and learn how to hold the club looked truly touching.

Unfortunately, the fuse with the scriptwriters ended quickly. Already in the second season, the series turned into a copy "Supernatural". Out of nowhere, missing relatives, powerful artifacts began to appear, the heroes either received or lost magical abilities, former friends became enemies, and vice versa. Absolutely everything was hated by the main character Juliet, this annoying and unnecessary heroine can be compared with JJ-Binx.

The Grimm gradually processed the format gradually moved to a through plot, with which he lost half of the charm. On the intrigues of ancient families and pursuit of magic coins, it was simply boring to watch.

Alternatives: The theme of werewolves in the real world was well revealed "Hemlock-Grow" , Although his finale may disappoint. And if we are talking about any devilry in a small town – how not to mention Stranger Things?

"Force Majors" (suits)

Next series: 14.09.2016 (final half of the 6th season)

► The main thing in the lawyer is not to win things, but to tell everyone how you did it.

The series about charming lawyers looks in one breath. All characters, from the senior partners of the PierSons-Khardman company to the last secretary,-how they have an impeccable taste in clothes, a rare sense of humor and are ready to spend the weekend and annual salary to save each other from trouble.

After the next brilliant dialogue, you forget that they are considering there for things, the series is not about legal wires, but about people. For five years, almost all the serial actors of Britain and the USA managed to appear in it, not only in episodes, but as full -fledged heroes. Conlett Hill (Varis from "Games of Thrones" ) even managed to visit the co -owner of the company.

Why is such a good series you should close?

A gun from the very first episode – the lack of a young genius Mike Ross Diploma of a lawyer – can no longer hang on the wall, the conflict has logically ended last season. Heroes achieved everything they wanted: the status of personalized partners, success in their personal life, worthy of punishment for criminals. Further-only pushing them with their foreheads, arrange dates and try to squeeze out a new drama with the participation of novice characters. Than in the new, sixth, season, the creators are trying Suits. It would be better to finish the series with dignity and shot something new … about the collector agency, for example.

Alternatives: Love investigations and impeccable costumes? Pay attention to the "white collar" from the same channel. Two main characters, a detective and a fraudster, is the best "broth" of television. If lawyers are needed, then eight seasons The Practice, and you will learn everything about the lives of Boston lawyers.

"Arrow" (Arrow)

Next series: 5.10.2016 (5th season)

► What is the “arrow” is better – the plot or costumes? Not so easy to answer.

The series from the CW television channel several years ago gave hopes. Then the telecomixes had not yet managed to fill in the sore. The plot intrigued: Oliver Kuinn, the Avenger in a mask, is alone looking for criminals and tries to stop a dangerous enterprise that threatens his native city. He made mistakes in his youth, but now he has embarked on the path of correction and is trying to help the city. Almost every series was packed with an action, which was occasionally diluted with romantic and friendly lines, and the flashbacks intrigued and forced to look forward to the next series.

Alas, by the end of the fourth season, the series became a victim of its own idea. The producers of Greg Berlanti and Mark Guggenheim began to actively develop a superhero theme, spin-offs rained down like a cornucopia: first "Flash" , then "Legends of tomorrow" And "SUPERGERL" , And now he is also preparing "Black Lightning".

The "arrow" changed the direction: the scriptwriters focused on a cheap drama in which dynamic scenes are rare. From the plot lines, the motives of the characters and the general logic of what is happening, I want to grab the head. A more or less decent show about the lonely seeker of justice turned into a bright booth of the Avengers into a little. And if the same “legends of tomorrow” can be forgiven, they thought so, then for the “arrow” it becomes simply insulting.

Alternatives: Superhero series about a lone avenger in a mask? Your option is "Daredevil". On the success of gloomy shows from Netflix in the universe Marvel Only the lazy did not write. If you want a reckless action and bright characters, pay attention to "Banshee".

Overview of the film “Venom 2”: a minimum of massacre, maximum trash

02 October 2021kino and TV shows

First "Venom" Noteworthy is that he seized film critics with the audience as it was not possible even by new "Star Wars". Reviewers vying scolded him for a lazy script, kindergarten jokes and weak special effects, but the audience, judging by the estimates and fees, was arranged. She saw in the picture of Ruben Flyusher hello to the film comics of the early zero – not so emasculated, but tube. And at the same time brought Venom to the cashier of $ 800 million., So the appearance of the sequel was exclusively a matter of time. And it has come, albeit a little later than planned.

So, after the events of the first part, a year passed. The salvation of the world did not bring Eddie Brok any special dividends: he still lives in his bachelor’s den, makes ends meet and, moreover, is under investigation due to the explosion of the missile “Life”. Ann, by the way, did not return to him, and in general she and Dr. Dan are going to the wedding. Venom also lives out of place, because Brock holds it on a chocolate diet and does not allow to eat human brains at all, even if we are talking about some street scumbag. In general, symbiosis somehow did not ask-instead of peaceful proximity, there are only disputes and mutual insults. Moreover, the serial killer Klesidi, sitting behind bars, shows some unhealthy interest to Eddie: hesitates in an interview, calls a friend, sends strap cards. But these are all trifles compared to what is coming. As a result of an extremely unsuccessful combination of circumstances, part of the alien symbiot enters Cassidi's body, and it becomes a deadly monster, nicknamed Karnage.

If the first "Venom" resembled a superhero of the two thousandths, especially "Woman-cat" , then the second transfers straight to the dashing 90s-the era of Camp, kitsch and formal madness. He asks for one row with "Spaun" And "Batman and Robin" , And if you are able to enjoy them today, then "Venom 2" – Your movie.

Reviews do not lie: the toxic bromance of Brock and Venom is really one of the central plot lines of the film

First of all, the film is much brighter than the first part. Literally. Ruben Flyisher San Francisco turned out to be a pile of gray-brown boxes, and the final fight passed with such bad lighting that one symbiote could hardly be distinguished from the other. In the sequel, everything is different. The city was filled with neon lights and colorful locations like an abandoned shelter, the gloomy psychiatric hospital "Ravenkroft" or the luxurious Gothic cathedral. A little more and Gotham will turn out. And in general, everything is shot much juicier and more inventive than before. For Andy Serkis, this is only the third full-length as a director, but it is no longer shy about in a good way of showing a sudden animation insert. In addition, his huge experience with Motion Capture – both Venom and his enemy look and move by an order of magnitude more natural than in the first part. Here it would be possible to say that they are more lively than real actors, but it would be a frank lie.

Tom Hardy breaks away again, as the last time. In the sequel, he acted as a co -author of the script and surely sharply imprisoned the story under his proprietary buffoonery, which in the first Venoma conquered even those who spat from the film. But there, his charming troops and skirmishes with a drawn symbiote contrasted sharply with the general grayness and indistinct tone of the picture. Now on the screen a full -fledged circus, and clowning is one of the main numbers. And not only in the performance of Hardy himself.

What can be praised for a long time and unconditionally is how carnage is executed

Woody Harrelson is predictably beautiful in the role of carnage. He replayes as he has not replayed, it seems, since the time "Inquired killers" , but, as in the case of the acid satire of Oliver Stone, this is part of the idea. Cassidi Clesatus and should be a kind of ultra-maniac, similar to a marty-killer from “Who set up Roger's rabbit?". He will sing and droop, and will eat, like a crazy one, and his eyes terribly bullying – in general, he will do everything so that every appearance on the screen outside the appearance of a drawn monster is worth it.

But about Naomi Harris, who plays the beloved of a maniac, the same thing does not work. The mutant screech diligently depicts Harley with a jocker-carnage, but due to the lack of charisma, it is rather annoying. But Michelle Williams received much more interesting material than in the first part. Out of the love interest of Eddie, her heroine Anne was retrained into a sensible friend, whose share has a couple of relatively funny episodes.

In general, the fact that Venom 2 does not even try to cover its absurdity and comic, is beneficial to it. There is no longer any Summer for serious science fiction, horror or superhero – only a raketing thrash and carpet bombardment with jokes. Yes, not all of them fall on the target, but the quality is compensated by the number, so at least a couple of times you will certainly split.

Similarly with scenario solutions. The very story itself is nowhere, but the ideas in it are mixed in three films at once. Here is the conflict of Brock with Venom, and the formation of Cassidi, and underground experiments on mutants. It works, does not work – it doesn't matter. The main thing is that an hour and a half to be filled to capacity. The https://sister-site.org/patrick-spins/ fact that the film was cut desperately and not very neatly, noticeably naked eye – this is indicated by some of the clearly re -sounding dialogs and very awkward transitions from the stage to the stage to the stage. Although Andy Serkis says in an interview that the film from the very beginning thought dense and swift, it seems that at least an hour has remained on the floor in the installation floor.

And someone will probably be outraged by PG-13 rating. Say, here we have a maniac running and his heads are biting off, and on the screen not a drop of blood. However, this can be attributed not only to corporate greed, but also to loyalty to canons. In the end, in the most famous comic book about the carnage, the “maximum of the massacre”, to which the plot is partially sent, the massacre itself remains behind the scenes or far in the background, and this does not bother anyone much. Serkis and so Act made as strict as restrictions allowed. Although I still want to see some kind of “Serkiscat” once, where cosmic monsters are allowed to eat people not only with their backs to the camera.

Venom 2 – shamelessly stupid cinema, charming in its immediacy. Fans of the first film, it will almost guarantee even more than the original, but those who spit from it may well be reduced to another camp – so the heady atmosphere of fun reigns in this Shapito.

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