HELLDIVERS: Review

There is a craving for a beautiful man in a person – the desire for stars, the desire to see other planets, a dream of a sharp bayonet to cut off countless representatives of a different civilization. Not all of you Star trek, fantasy is different. Warhammer 40k, “Star landing” or at least “Enter’s game” – no extra diplomacy, exclusively violence and destruction.

Here are just games about this shamefully little. And exclusive for PlayStation HELLDIVERS – This is a real outlet that allows you to embody all the most secret dreams into reality: at least crush beetles, at least travel in a tank through sparkling robots, at least a rough force to conquer highly developed ancient aliens.

Indicators at the top right report that after 11 minutes one of our capitals will be destroyed. And judging by the yellow strip, we will not have time to do anything.

Democracy is a dish that is served cold

The soldier who came to serve in the ranks of hellish paratroopers is primarily reminded that he is going to protect the super -earth – an ideal planet on which, according to statistics, 100% of the inhabitants are happy. There are no quarrels, no conflicts, no crime: and only external cosmic threat interferes with total well -being. Therefore, young people from around the world go to the armed forces to fight for a just cause.

Having put on massive armor with emblems, signs and patterns in gray-gold tones, the paratrooper receives his own spaceship and is free to go anywhere. The map on his bridge is arranged as simple as possible: in the center – homeland, around – enemies. You’ll go to the right – you will face huge beetles. Left – you will meet robots who decided to defend their own freedom. And below you will find the enlightened ones that are to blame, in fact, only that they have weapons more powerful than ours, and the government decided to declare war for preventive purposes.

While determining the task, propaganda loomes here and there: political reports, statistics for all those killed, killed and killed right now. They do not win the war alone – the same as you, soldiers in HELLDIVERS work together, and the map of the galaxy is redrawn in real time. Each sector, illuminated as ours, was really conquered by collective efforts. Each of the three fronts is evaluated by glasses of influence: at the time of writing the review, the hellish landing fixed every effort towards beetles, but the war with high -tech aliens is not particularly popular.

On average, one conquered planet brings 8 to 10 points of influence in the global offset. More than 3 thousand points are needed to capture one region (not even to win the war). And when the troops advanced to the enemy capital, an epic battle is coming, also requiring collective efforts. The defeated race will fall out of the race until the rest are defeated. And the battle will begin again! And again! And yet. And yet ..

However, our business is small – to choose a region, a planet of suitable complexity and go to clean.

Do not spit in a well – democracy will fly out

Choosing a planet on his teeth, the private must fulfill several missions on it. In a small section of the territory, the tasks were marked: to seize the area, launch a rocket from the mine, deliver the load, accompany the survivors after the disaster.

The location is always boring and monotonous. It can be an ice desert, swamp or sand dunes – the essence is unchanged. In addition to the points important for setting, there is nothing to study. Another thing is important: made as a small labyrinth, the level allows you to turn wide maneuvers and retreat for a long time. Which is damn important.

The planet is teeming with enemies. If you stop and look at the radar, then he will show all the living around. Nobody knows about the paratrooper yet. When calculating your movements, you can stay in the shadow and finish the mission without attracting attention. If you still had to face someone face to face, not everything is lost: this is only a scout, and there are 2-3 seconds to kill him before raising anxiety. But the alarm is just a big problem.

Enemies begin to teleport the paratrooper on the head and bring down from the ground. There are not only dozens – hundreds of them. They run faster, their weapons do not overheat and does not refuse. The usual mortal in front of them is practically powerless. And here the pride of hellish landing, stratagems – beacons the size of a tennis ball to which artillery are entered into business.

Further picture will give special pleasure to Warhammer lovers. The paratrooper chooses the desired stratagem, throws it into the thick of enemies, waits for a few seconds, and a six -barrel turret lands from the cosmos in a huge metal capsule, which opens fire all over the living. Meanwhile, a huge humanoid robot has already arrived at the call of another “ball”, in which you can crush enemies five or even ten times more efficiently.

The salt is that the opponents on the planet never end, and the only way to fight back is to kill everyone faster than they manage to call for help. In a minute of silence (before meeting with the next patrol), you can have time to activate the air defense, start the rocket or blow up the hive. Then you need to get to the evacuation point, call your own, wait for one and a half minutes and fly away peacefully.

Returning to the ship, considering the experience and collected points of improvement, it is useful to see which new stratagems have become available and which weapons opened. You can react a little paratrooper (who has probably already received a promotion), and then it’s time to rush into battle again.

It seems to be a kind Crimsonland. It is alone alone: ​​before us a meat shooter with a look from above, in which there are always more enemies, there are always not enough cartridges, and there is always a little to the saving ship a little. The missions are short and almost the same, the types of opponents are not enough. But this is also not real HELLDIVERS. For some reason, alone, the paratrooper is not on the teeth, even the level of complexity is slightly higher than the “light”.

No matter how much the paratrooper feeds, he looks at democracy

Когда собирается компания из четырех человек (особенно за одной консолью), боевая мощь отряда возрастает в геометрической прогрессии. It is clear why: you can cover all four points of the world at the same time, move the dashes, assign responsible for the card and generally shoot more.

However, instead of starting to ultimatively defeat enemies, the party turns into a suicide party. At first, some wise guy throws the stratagem under his comrade’s feet-and a box of cartridges that fell from the sky hisses a second after a second. Ok, we throw another ball, this time with a call of an ally. And he, of course, decides to fall on his head again to someone else. And the monsters do not expect and come from all fronts.

Fire on its own? Certainly! The paratroopers are powerful and cuts off his colleagues in a couple of shots. Therefore, when the associate was surrounded, you can’t just shoot in his direction, hoping “help”. By the way, this is true for any automation: the dead man turned out between the turret and the enemy. For this, even a separate button is provided – “fall face down”, in case of a volley.

What else? Everything is fine, each other can be killed with a grenade, crushed by a car, burn out of a flamethrower. And my personal favorites according to the degree of idiocy are players who activate explosives to destroy the whole enemy hive, not looking at where their friends. In the end, they do not have time to run away, and the “explosives” do not let go beyond the boundaries of the screen. They are all dead, cheers!

Team work in HELLDIVERS Above all. This is a powerful cooperative where real victories can only be achieved with an intuitive understanding of each other. Only four stratagems can be taken into your hands, so you will have to agree in advance who cartridges and treatment (there are no classes in the game). It is necessary for someone to take a droid reconnaissance with him, and someone is a dreadnought.

And of course, the main thing: for any action in the game, whether it is a quest assignment or a call of a partner, you need to knock out a certain sequence on the cross: up-down-all-laws, for example. Or eight buttons. Or ten. We made a mistake on the last symbol – drive. And the opponents will not wait. In the most tense situations, the team defending the air defense is ready to curse the crooked captain, who is fifty from the sequence.

The game with random people in such conditions is a lottery, as always. Sometimes reasonable people come across, in the team with whom even difficult missions manage to go without raising anxiety (which is almost impossible). And with others you are six times per round by their own machine gun, because they cannot guess that you need to shoot in different directions.

In all this madness of random deaths, murders, in attempts to cooperate and understand each https://sodishop.fr/hello-world-2/ other under the onslaught of endless hordes of enemies, you completely forget that the cards are deserted, and the tasks are always the same. What the hell are deserted – we go through the right flank faster, there the radar does not see anyone, at the same time we will collect bonus materials for research!

Two things are amazing in this. Firstly, the player of the first level is not too different from the killer force of the player of the twenty-fifth: he just has less choice of stratagem, skills and weapons. With proper tactics and the use of other people’s bonuses, the newcomer can quite fit into the team. In general, everything rests against the skill.

Secondly, HELLDIVERS correctly dumps all available content on the player. New opportunities fall into the inventory exactly when you manage to play around with the old. New quests (accompaniment, delivery of goods, collective pushing of the cart) open only at new levels of complexity, so you do not suffer from monotony and boredom. In the end, all three available races of enemies behave in completely different ways, and you will not work at the same time engage in all three at the same time. So the war for the safety of super -earth will be long and glorious!

All lovers of fighting in the name of the emperor are simply obliged to join HELLDIVERS, Because these are their revived children’s fantasies. This is the best action by Starship Troopers, Warhammer 40k and any other story about collisions with aliens. These are short, aggressive and intense battles that consist of accidents, stupid things, epic victories and complex tactics, where each overheating of the weapon is punishable by the failure of the operation, and each BMP giant beetle has fallen on the head is accompanied by a happy laughter.

The only thing that is difficult to say for sure is how it will be played in the long run. “Perki” and new weapons will someday end, all funny stories will exhaust themselves, and the third, fourth and fifth global wars will continue. And here doubts crept in: is there enough potential? Probably no, someday tired. Therefore, not “amazing”. But everyone is obliged to reach the twenty -fifth level!

Pros: honed mechanics;cultural references;original global campaign;magnificent cooperative;complex and intense missions;the opportunity to nail a comrade drop-pod.
Cons: At high levels of complexity, the game often turns into absurdity;There is no point in playing alone;Content exhausts itself over time.